Since the rise of the arcade in the 1980s, the persuasive potential of video games has evolved with the creation of new games and transformation of the medium. With their diverse range of messages and target audiences, video games are fascinating artifacts for rhetorical study. That’s why, this upcoming Winter Quarter, Professor Alan Ackmann will be teaching his third iteration of WRD 266: Leveling Up: The Social Rhetoric of Video Games. Read on for an interview with Professor Ackmann that outlines the class and its relevance to any students interested in media’s persuasive power. What is the main focus of
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